[ Generalna
]
23 Februar, 2019 08:14
Anthem's May Will Deliver More Freeplay Events, Missions
Anthem's launch represents a commitment we're making to you," Robertson said in the post, "we're just getting started. We have a growing list of improvements we’re evaluating for the future. You'll start seeing the next of those this coming week. As far as the story in Anthem is concerned, you are the Freelancer. You’re the one who survived a failed mission in the prologue, you're the one who everyone brings their most dangerous jobs to, and you're the one who interacts with the extremely Darth Vader-esque villain who shows up from time to time. It's not necessarily fair to compare Anthem to Destiny, but at least Destiny provides an in-universe explanation for why you're going on adventures with other people.
This is a more complicated question than it seems. When we buy games, we're actually buying many different things. We're buying copies of a work. We're buying experiences. We're compensating people for their effort while also lining the pockets of executives. In some cases, like Origin Access members who had limited 10-hour access to Anthem, folks aren't paying for anything.
And you know what I found? Giant scorpions, the same filler-mob enemy I'd fought for over 12 hours at that point. They uh, had a nest inside this long-lost tomb. Alongside my crew of matchmade stranger-partners, I plinked away at these giant scorpions until they died, and then got to business inside the tomb. It's hard to explain the sense of disappointment without that 12 hours of context, but let me put it this way: It'd be like reaching a climactic moment in Skyrim or Dragon Age or some other fantasy RPG and finding out the long-lost emperor's tomb was populated by, cliché of cliches, giant rats. Like, that's it?
In Anthem, the fact that you're going on missions with other people is never really acknowledged, at least in the first several missions (but they absolutely make an effort to establish a lore justification for the guy who sells you things for real-world money). If you beloved this article therefore you would like to be given more info pertaining to Buy Anthem Shard Packs nicely visit our own webpage. It gives off the impression that you are the only person that matters, which is an odd feeling in a game where you're paired up with other players so often.
But to imply that players who threw down cash on a game aren't really playing the game is some 1984 doublespeak nonsense. Sure, they're doing it with the understanding that patches are coming and things might be messy, but their receipts don't say that they paid for The Highly Convoluted Early Access to Anthem. It says they paid for Anthem. And this is the fundamental issue with Anthem: It never changes. What you'll see 20 hours in is basically the same stuff you'll see when you start the game same abilities, same weapons, same paltry handful of enemy types, same missions, same everything.
In fact, the way the story is presented even fails to take into account that you might ever be with other people. During a mission, your character regularly radios in to your support team for updates and advice, meaning other characters are frequently talking to you about what's happening and explaining what you should do next while you're in the middle of flying or shooting.




